/**
 * 游戏数据
 */
class gameModel extends Frame.MVC.Model {

  phyWorld: p2.World;

  material = {
    fruit: new p2.Material(1),
    wall: new p2.Material(2)
  };

  fruitRadius = [
    25, 30, 35, 40, 45, 50, 55, 60, 65, 70
  ];

  fruitMoveSpeed = 1;

  fruitList: fruit[] = [];

  score: number = 0;

  constructor() {
    super();
  }
}